Game apparatus



July 30, 1929. D, B. MCALICE 1,722,986

GAME APPARATUS Filed June 4, 1928 i .E! WITNESSES 14 Z 5 1. 2, mw/fiwwof.

, r A /V VWV&V @V Q 1 W a AMA J ATTORNEY Patented July 30, 1929.

PATENT OFFICE.

DENNIS B. MGALICE, OF PROVIDENCE, RHODE ISLAND.

GAME APPARATUS.

Application filed June 4,

The invention concerns a game, and has for its object to provide a simple, economically manufactured device whereby a game of dieless dice or pin-less bowling, or other games,

6 may be enjoyed.

The invention in general, comprises a hollow flat casing having trunnions to rotate it in the hand or on a stand. Within the easing at each end are disposed spaced longitudinal partitions to form pockets, and intermediate the ends are a series of inwardly projecting spaced baflie members. Game pieces such as balls travel from one end to the other as the device is rotated, and are interfered with by the baffles to interrupt their movement toward the pockets. When the casing comes to rest the balls will drop into the nearest pocket. The casing is either made of transparent material or has apertures in its walls adjacent the pockets so that the balls when in the pockets can be seen. Adjacent each pocket is one or more indicia representing game values for the player when the balls fall thereinto.

In the drawings which are illustrative of one form of the invention Fig. 1 is an elevation of the apparatus.

Fig. 2 is an elevation of the inner face of one of the parts of the casing.

Fig. 3 is a transverse horizontal section taken on the line 83 of Fig. 1.

Fig. 4 is a vertical transverse section taken on the line 4-4 of Fig. 1.

Fig. 5 is a horizontal transverse section taken on the line 55 of Fig. 1.

Fig. 6 is a partial elevation of a casing made of transparent material.

Fig. 7 is a vertical section taken through the casing shown in Fig. 6.

Fig. 8 is a side elevation showing the easing mounted for rotation on a stand adapted to be supported on a table.

As shown in the drawings, the invention is in the form of a casing which is preferably made of two flat rectangular shaped portions,

one of which 11, is shown in Fig. 2. Each part is provided with a trunnion member 12 which may be a complete trunnion or a half section of a trunnion. At each end of each section are disposed inwardly projecting partition elements 13 symmetrically disposed, so that when the parts are placed together, these partitions will be aligned as shown in Fig. 3 to form pockets therebetween.

1928. Serial .110. 282,793.

When the parts are made of opaque material, openings such as 14 are formed in opposite sides of the casing at each end thereof to ermit the game elements disposed in the poo ets to be seen. Intermediate the length of each part, the casin is provided with inwardly projecting ba e elements 15. When the parts are placed together, these bafile elements will be aligned as shown in Fig. 4 to interrupt the direct movement of the game elements from one end of the casing to the other, and make it extremely uncertain into which pocket at either end the elements are to finally lodge.

When the casing is made of transparent material as shown in Fig. 6, such as glass, celluloid, or similar material, the openings 14 can be dispensed with. Each part is provided with laterally disposed projecting lugs 16 which are adapted to interlock as shown in Fig. 5 to hold the parts in their proper relation.

Loosely disposed within the casing are a plurality of game elements such as balls 17. These balls are of less thickness than the space between the walls of the casing, and will roll back and forth until the casing comes to rest, when they will find lodgment in one or more of the pockets. On the outside of the casing adjacent the openings 14. are disposed two sets of numbers which I have designated as series 18 and 19. Series 18 is adapted for the playing of a pin-less bowling game, and series 19 is adapted for the playing of a die-less dice game.

When the parts are assembled, they may be held together by any suitable means not shown, and the trunnions are grasped in the hands if desired and rotated, causing the game elements to move around within the casing. When the rotation is arrested, the game elements, which for the games above mentioned, will be two in number, will find lodgment in one or more pockets, or may find lodgment in the same pocket, since the partitions 13 are of suificient length so that the pockets formed therebetween will be deep enough to hold two elements. The score on the respective scales or series of numbers is noted, and the casing is rotated again.

In Fig. 8 the casing is shown with the trunnions resting on suitable bearings 20 supported on a stand 21 which is adapted to be placed on a table; especially suitable where a large number of people are playing W gitudinal partitions at each end of each part adapted to be aligned when the parts are fastened together to form pockets, in-

tervening bafiie elements projecting inwardly from the walls of each part and aligned to form baflies, and a game element loosely disposed within the casing and adapted to lie in a pocket when the casing "comes to rest. 20

2. A game apparatus comprising a twopart rotatable caslng, longitudlnal partitions formed at each end of each part of the casing and alinged when the parts are placed together to form pockets therebetween, intervening baffle members on each part of r the casing projecting inwardly in alignment when the parts are disposed together to form bafiles, said casing having openings opposite the pockets whereby the game elements therein may be seen, and a game element loosely disposed within the casing to lie in a pocket when the casing comes to rest.

3. A game apparatus comprising a twopart rotatable casing of transparent material, longitudinal partitions at each end of each part to be aligned when the parts are disposed together to form pockets therebetween, intervening baffle elements projecting inwardly from each part to be aligned to form baifies, and a game element loosely disposed within the casing to lie in a pocket when the casing comes to rest.

4:. A game apparatus comprising a twopart casing, longitudinal partitions formed v.

at the ends of each part and aligned when the parts are placed together to form pockets therebetween.

5. A game apparatus comprising a twopart casing, longitudinal partitions formed at the ends of each part and aligned when the parts are placed together to form pockets therebetween, intervening bafiie elements projecting inwardly from each part and aligned when'the parts are placedtogether r .to form baffle elements, said casing having openings therein opposite the pockets to permitthe game elements therein to be observed.

7 DENNIS B. MGALICE. 

